GamersBuzz

Goblin Marketing Department

Four professionals. Several questionable decisions. Absolutely no continuity budget.

Continuity is optional. Coffee is mandatory.

Welcome to the Studio

Behind every GamersBuzz commercial is a cramped, lantern-lit studio that smells of coffee, hot solder, and misplaced confidence. This is where the Goblin Marketing Department dreams up the adventures, builds the monsters, films the scenes, and cuts it all together.

They are not the goblins you see acting in the Bean Monster commercial. Those are the talent. These four are the crew, and they take full credit for everything.

Meet the Crew

Moxie, the department's Creative Director, a green goblin in the studio

Moxie

Creative Director

“That was always part of the vision.”

Moxie leads the department with a clipboard full of ideas and the confidence of someone who has never read the incident reports. She believes every commercial deserves adventure, emotional depth, and at least one effect the team has no idea how to produce.

When a character changes appearance between scenes, Moxie calls it “character development.” When the entire scene changes, she calls it “a bold new direction.”

Official explanation“Of course he looks different. He’s been through a lot since the previous shot.”

Flick, the department's Cameraman, a green goblin in the studio

Flick

Cameraman

“I definitely pressed record. Probably.”

Sweet, eager, and nearly hidden behind his enormous camera, Flick will do anything to get the perfect shot. Unfortunately, that sometimes includes filming his own forehead, forgetting which goblin is the lead, or hiring a stunt double who happens to be available.

He insists the doubles look identical. His glasses prescription remains under review.

Official explanation“That’s his stunt double. Same ears. What more do you want?”

Splice, the department's Editor, a green goblin in the studio

Splice

Editor

“The story flows beautifully if you blink there.”

Wrapped in his oversized cardigan, Splice turns the crew’s footage into what he considers cinematic history. He works through the night, fueled by coffee and the firm belief that viewers won’t notice something he only noticed after exporting.

Missing prop? Artistic choice. Different outfit? Costume change. Extra goblin? He was sure that one had been there the whole time.

Official explanation“I used the best take. Nobody specified it had to be the same goblin.”

Fizz, the department's Props & Effects, a green goblin in the studio

Fizz

Props & Effects

“Stand back. Actually, a little farther.”

Fizz builds the department’s monsters, falling objects, smoke machines, and anything Moxie describes as “a tiny, manageable explosion.” Her pockets contain screws, springs, and several things that are getting warm.

She approaches every technical problem with delight. If the monster changes size halfway through filming, she’s thrilled the expansion mechanism finally worked.

Official explanation“Different roast. Beans swell. Perfectly normal. Nobody touch that lever.”

Why Does Everyone Look Different?

Short answer: AI animation tools sometimes change faces, outfits, props, and sizes from one shot to the next. The department has prepared a longer answer, none of which is technically wrong.

  • Moxie: “Of course he looks different. He’s been through a lot since the previous shot.”
  • Flick: “That’s his stunt double. Same ears. What more do you want?”
  • Splice: “I used the best take. Nobody specified it had to be the same goblin.”
  • Fizz: “Different roast. Beans swell. Perfectly normal. Nobody touch that lever.”

A Note from the Guildmaster

These four are fictional. The animation quirks are real.

I create these commercials using AI animation tools and editing, and those tools sometimes change faces, outfits, props, or proportions between shots. We keep some of the funny imperfections because they’ve become part of the adventure.

The Goblin Marketing Department has agreed to take full credit. Responsibility is still being negotiated.

The goblins are imaginary. The coffee is real.

AI-assisted animationReleased November 2, 2026

Meet the Marketing Department

Four professionals, one cramped studio, and absolutely no continuity budget. A first look at the crew behind the commercials.

Coffee is mandatory. The department insists.

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